1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-01-23 03:20:28 +00:00
..
art This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret. 2006-01-23 03:20:28 +00:00
fonts Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
gui Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached). 2006-01-21 11:01:08 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00