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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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Avoid unused parameter warnings due to safe bool operators.
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2012-02-25 06:24:24 +00:00 |
Component.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
ComponentManager.cpp
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Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436, #1966, #2035
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2013-08-15 05:15:54 +00:00 |
ComponentManager.h
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Added support for putting technologies in folders. Fixes #1462.
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2012-08-15 22:25:25 +00:00 |
ComponentManagerSerialization.cpp
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Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
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2013-05-28 01:14:41 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
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2013-07-17 05:42:16 +00:00 |
Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
IComponent.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
IComponent.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
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2013-08-03 19:20:20 +00:00 |
Message.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
ParamNode.cpp
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
ParamNode.h
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
SimContext.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
SimContext.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |