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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Component.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ComponentManager.cpp
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# Support death in new simulation system
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2010-03-07 20:14:30 +00:00 |
ComponentManager.h
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# Basic in-game building placement with new simulation system
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2010-01-24 17:24:35 +00:00 |
ComponentManagerSerialization.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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2010-02-08 22:05:05 +00:00 |
Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
IComponent.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
IComponent.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Message.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ParamNode.cpp
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Support disabling of inherited components in entity templates
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2010-02-12 22:48:16 +00:00 |
ParamNode.h
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
Position.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
SimContext.cpp
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Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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2010-02-08 22:05:05 +00:00 |
SimContext.h
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Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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2010-02-08 22:05:05 +00:00 |