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0ad/source/lib/allocators/headerless.h
2009-04-18 17:51:05 +00:00

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C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* (header-less) pool-based heap allocator
*/
#ifndef INCLUDED_HEADERLESS
#define INCLUDED_HEADERLESS
/**
* (header-less) pool-based heap allocator
* provides Allocate and Deallocate without requiring in-band headers;
* this is useful when allocating page-aligned I/O buffers
* (headers would waste an entire page per buffer)
*
* policy:
* - allocation: first exhaust the freelist, then allocate more
* - freelist: address-ordered good fit, always split blocks
* - coalescing: immediate
* mechanism:
* - coalescing: boundary tags in freed memory with distinct bit patterns
* - freelist: segregated range lists of power-of-two size classes
*
* note: this module basically implements a (rather complex) freelist and
* could be made independent of the Pool allocation scheme. however, reading
* neighboring boundary tags may cause segmentation violations; knowing the
* bounds of valid committed memory (i.e. Pool extents) avoids this.
**/
class HeaderlessAllocator
{
public:
/**
* @param poolSize maximum amount of memory that can be allocated.
* this much virtual address space is reserved up-front (see Pool).
**/
HeaderlessAllocator(size_t poolSize);
/**
* restore the original state (as if newly constructed).
* this includes reclaiming all extant allocations.
**/
void Reset();
/**
* @param size [bytes] must be a multiple of the minimum alignment and
* enough to store a block header. (this allocator is designed for
* page-aligned requests but can handle smaller amounts.)
* @return allocated memory or 0 if the pool is too fragmented or full.
**/
void* Allocate(size_t size) throw();
/**
* deallocate memory.
* @param size must be exactly as specified to Allocate.
**/
void Deallocate(void* p, size_t size);
/**
* perform sanity checks; ensure allocator state is consistent.
**/
void Validate() const;
private:
class Impl;
shared_ptr<Impl> impl;
};
#endif // #ifndef INCLUDED_HEADERLESS