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forked from 0ad/0ad
0ad/build/premake
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
src Fix building on Windows in paths containing space characters. Fixes #482, based on patch from Zoomastigophora. 2010-06-10 19:15:33 +00:00
extern_libs.lua # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
functions.lua Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
premake.exe Fix building on Windows in paths containing space characters. Fixes #482, based on patch from Zoomastigophora. 2010-06-10 19:15:33 +00:00
premake.lua Windows support for window resizing and fullscreen toggling. 2010-06-03 21:15:45 +00:00