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forked from 0ad/0ad
0ad/source/network
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
tests # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
fsm.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
fsm.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetClient.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetClient.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetHost.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetHost.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessage.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessage.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessages.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessageSim.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetServer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetServer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetSession.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetSession.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetTurnManager.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetTurnManager.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00