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GameSetup
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
scripting
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
tests
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
XML
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ArchiveBuilder.cpp
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Build fixes and whatnot
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2011-03-23 21:15:22 +00:00 |
ArchiveBuilder.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
CacheLoader.cpp
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Build fixes and whatnot
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2011-03-23 21:15:22 +00:00 |
CacheLoader.h
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Handle XMB caching with the same system as texture caching.
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2010-12-04 00:08:26 +00:00 |
CConsole.cpp
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FileExists -> VfsFileExists (see next commit)
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2011-02-25 16:30:55 +00:00 |
CConsole.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
CLogger.cpp
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
CLogger.h
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
ConfigDB.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ConfigDB.h
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Let local.cfg override the hardware-dependent defaults set by hwdetect
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2011-03-03 01:49:49 +00:00 |
CStr.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
CStr.h
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per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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2011-03-23 16:56:27 +00:00 |
DllLoader.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
DllLoader.h
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Fix compiling with Clang
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2010-07-30 21:42:22 +00:00 |
Errors.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Errors.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
FileIo.cpp
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FileExists -> VfsFileExists (see next commit)
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2011-02-25 16:30:55 +00:00 |
FileIo.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Filesystem.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
Filesystem.h
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Font.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Font.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Game.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Game.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
Globals.cpp
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Don't scroll the game view when the mouse is outside the window
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2010-01-23 20:40:15 +00:00 |
Globals.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
Hotkey.cpp
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Add per-turn counts to profiler, as well as per-frame.
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2011-02-20 20:50:26 +00:00 |
Hotkey.h
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
Joystick.cpp
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Primitive support for gamepad camera movement
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2010-12-30 19:45:13 +00:00 |
Joystick.h
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Primitive support for gamepad camera movement
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2010-12-30 19:45:13 +00:00 |
KeyName.cpp
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Support horizontal scroll wheels for camera rotation
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2010-11-13 01:00:54 +00:00 |
KeyName.h
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Build fix for very old SDL
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2010-12-11 02:25:21 +00:00 |
Loader.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Loader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
LoaderThunks.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Overlay.cpp
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Overlay.h
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# Restructured GUI implementation
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2009-12-03 20:17:22 +00:00 |
Parser.cpp
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Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
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2009-08-12 15:17:35 +00:00 |
Parser.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Preprocessor.cpp
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Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
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2011-03-26 20:09:54 +00:00 |
Preprocessor.h
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Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
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2011-03-26 20:09:54 +00:00 |
Profile.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
Profile.h
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Fix profiler crash differently
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2011-02-21 11:57:01 +00:00 |
ProfileViewer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ProfileViewer.h
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
Pyrogenesis.cpp
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Pyrogenesis.h
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Replay.cpp
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remove unnecessary utf8 includes
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2011-03-23 16:32:44 +00:00 |
Replay.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
Singleton.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ThreadUtil.cpp
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Windows fixes
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2010-10-31 22:26:41 +00:00 |
ThreadUtil.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
UniDoubler.h
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per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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2011-03-23 16:56:27 +00:00 |
UserReport.cpp
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HTTP proxy discovery for Windows
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2011-02-21 21:54:47 +00:00 |
UserReport.h
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
utf16string.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Util.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
Util.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
VideoMode.cpp
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
VideoMode.h
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Fix launching Atlas from the main menu
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2010-10-29 21:04:59 +00:00 |
World.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
World.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |