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forked from 0ad/0ad
0ad/source/maths
Ykkrosh 599452af85 Atlas: Camera controls.
Elsewhere: Quaternion stuff.

This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
..
scripting scripting-interface improvements 2005-08-09 16:02:15 +00:00
Bound.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Bound.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
Matrix3D.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Matrix3D.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Quaternion.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Vector3D.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Vector3D.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Vector4D.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00