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forked from 0ad/0ad
0ad/binaries/data/mods/official/maps/scenarios
2005-01-18 18:09:37 +00:00
..
celt_screenshot_2.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
celt_screenshot.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
celtic_corrals.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
combattest.pmp Whoops missed a few greek houses 2004-12-23 18:12:50 +00:00
default_grass.pmp Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk. 2005-01-03 05:16:31 +00:00
just abit of romans.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
michael_celts_06102004.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
mountains_galore.pmp added mountains_galore.pmp 2005-01-08 17:56:57 +00:00
mountains_night.pmp added mountains_galore.pmp 2005-01-08 17:56:57 +00:00
ph2.pmp Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs. 2005-01-18 18:09:37 +00:00
ph2.xml Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs. 2005-01-18 18:09:37 +00:00
ph.pmp Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet). 2005-01-16 14:16:03 +00:00
snowPR3.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
test01.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
wijit_terrain.pmp Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00