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forked from 0ad/0ad
0ad/source/simulation/TechnologyCollection.cpp
Ykkrosh 1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00

69 lines
2.0 KiB
C++

#include "precompiled.h"
#include "TechnologyCollection.h"
#include "ps/CLogger.h"
#include "ps/Player.h"
#define LOG_CATEGORY "tech"
void CTechnologyCollection::LoadFile( const VfsPath& pathname )
{
const CStrW basename(fs::basename(pathname));
m_techFilenames[basename] = pathname.string();
}
static LibError LoadTechThunk( const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), uintptr_t cbData )
{
CTechnologyCollection* this_ = (CTechnologyCollection*)cbData;
this_->LoadFile(pathname);
return INFO::CB_CONTINUE;
}
int CTechnologyCollection::LoadTechnologies()
{
// Load all files in techs/ and subdirectories.
THROW_ERR( fs_ForEachFile(g_VFS, "technologies/", LoadTechThunk, (uintptr_t)this, "*.xml", DIR_RECURSIVE));
return 0;
}
CTechnology* CTechnologyCollection::GetTechnology( const CStrW& name, CPlayer* player )
{
// Find player ID
debug_assert( player != 0 );
const size_t id = player->GetPlayerID();
// Check whether this template has already been loaded.
//If previously loaded, all slots will be found, so any entry works.
TechMap::iterator it = m_techs[id].find( name );
if( it != m_techs[id].end() )
return( it->second );
// Find the filename corresponding to this template
TechFilenameMap::iterator filename_it = m_techFilenames.find( name );
if( filename_it == m_techFilenames.end() )
return( NULL );
CStr path( filename_it->second );
//Try to load to the tech
CTechnology* newTemplate = new CTechnology( name, player );
if( !newTemplate->LoadXml( path ) )
{
LOG(CLogger::Error, LOG_CATEGORY, "CTechnologyCollection::GetTechnology(): Couldn't load tech \"%s\"", path.c_str());
delete newTemplate;
return( NULL );
}
m_techs[id][name] = newTemplate;
LOG(CLogger::Normal, LOG_CATEGORY, "CTechnologyCollection::GetTechnology(): Loaded tech \"%s\"", path.c_str());
return newTemplate;
}
CTechnologyCollection::~CTechnologyCollection()
{
for( size_t id=0; id<PS_MAX_PLAYERS+1; id++ )
for( TechMap::iterator it = m_techs[id].begin(); it != m_techs[id].end(); ++it )
delete( it->second );
}