..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
DecalRData.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
FixedFunctionModelRenderer.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
FixedFunctionModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
HWLightingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
InstancingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ModelRenderer.h
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
ModelVertexRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
OverlayRenderer.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
PatchRData.cpp
Stop using glMultiDrawElements since it's too buggy
2011-03-14 21:57:09 +00:00
PatchRData.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
PlayerRenderer.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
PlayerRenderer.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
Renderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
Renderer.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
RenderModifiers.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderModifiers.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h
Add GPL header
2009-04-18 17:00:33 +00:00
Scene.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Scene.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
ShadowMap.cpp
Fix use of uninitialised variable
2011-03-14 21:54:44 +00:00
ShadowMap.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SkyManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
# Explicitly triangulate terrain tiles.
2011-03-13 19:10:38 +00:00
TerrainOverlay.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TerrainRenderer.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TransparencyRenderer.cpp
Fix flag filtering of transparent models
2011-03-22 23:09:38 +00:00
TransparencyRenderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
VertexArray.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexArray.h
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexBuffer.cpp
# Optimise terrain renderer.
2011-03-13 19:06:33 +00:00
VertexBuffer.h
# Optimise terrain renderer.
2011-03-13 19:06:33 +00:00
VertexBufferManager.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexBufferManager.h
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00