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forked from 0ad/0ad
0ad/source/scriptinterface/AutoRooters.cpp
Ykkrosh 47a03c3397 Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.

This was SVN commit r7579.
2010-05-25 18:24:12 +00:00

46 lines
1.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "AutoRooters.h"
#include "scriptinterface/ScriptInterface.h"
AutoGCRooter::AutoGCRooter(ScriptInterface& scriptInterface)
: m_ScriptInterface(scriptInterface)
{
m_Previous = m_ScriptInterface.ReplaceAutoGCRooter(this);
}
AutoGCRooter::~AutoGCRooter()
{
AutoGCRooter* r = m_ScriptInterface.ReplaceAutoGCRooter(m_Previous);
debug_assert(r == this); // must be correctly nested
}
void AutoGCRooter::Trace(JSTracer* trc)
{
if (m_Previous)
m_Previous->Trace(trc);
for (size_t i = 0; i < m_Objects.size(); ++i)
{
JS_CALL_OBJECT_TRACER(trc, m_Objects[i], "AutoGCRooter object");
}
}