1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
..
art Commited the house files for the random houses 2005-03-28 05:54:59 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00