1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test
2004-12-12 19:34:38 +00:00
..
1_init.xml Added pseudo-random music playback. 2004-11-20 17:52:18 +00:00
2_mainmenu.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
3_loading.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
4_session.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
5_manual.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
6_subwindows.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
7_atlas.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
9_global.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
functions_atlas.js GUI updates to finish off Mark's big combat demo. 2004-11-11 23:54:41 +00:00
functions_global.js Improved message box (3 buttons/icon support). 2004-11-16 02:28:19 +00:00
functions_manual.js More GUI stuff, primarily to start implementing entity lists. 2004-12-05 03:37:01 +00:00
functions_pregame.js CVS commit test, just inserted some comments into the file :) 2004-10-23 17:16:52 +00:00
functions_session_coord.js But wait, more GUI. 2004-11-18 21:27:23 +00:00
functions_session_group_pane.js More of the same. 2004-11-28 19:10:26 +00:00
functions_session_map_orb.js But wait, more GUI. 2004-11-18 21:27:23 +00:00
functions_session_resource_pool.js Update for entity promotions. 2004-11-17 06:25:30 +00:00
functions_session_status_orb.js Implemented population of command buttons. 2004-12-06 00:54:06 +00:00
functions_session_team_tray.js More GUI. 2004-11-20 21:52:41 +00:00
functions_session.js First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
functions_test.js Updated GUI. 2004-10-15 22:15:31 +00:00
functions_utility_animation.js Updated GUI. 2004-10-15 22:15:31 +00:00
functions_utility_debug.js Commiting Stuart's GUI updates (Mouse position shown right to FPS counter). 2004-11-08 00:40:10 +00:00
functions_utility_entity.js GUI updates to finish off Mark's big combat demo. 2004-11-11 23:54:41 +00:00
functions_utility_music.js Last-minute GUI fixes to make music cross-fade when switching between tracks. Also made it switch back to the main theme on End Game. 2004-11-25 02:44:38 +00:00
functions_utility_object.js Added pseudo-random music playback. 2004-11-20 17:52:18 +00:00
functions_utility.js (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training 2004-12-04 21:38:52 +00:00
hello.xml Updated GUI. 2004-10-15 22:15:31 +00:00
setup.xml Implemented population of command buttons. 2004-12-06 00:54:06 +00:00
sprite1.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
styles.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00