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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
Ykkrosh 4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
..
interfaces # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
tests # Construct buildings from foundations. 2010-03-12 21:41:40 +00:00
Armour.js # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
Attack.js # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
Builder.js Load build speeds and foundation actors from entity template files 2010-03-12 22:28:51 +00:00
Cost.js Load build speeds and foundation actors from entity template files 2010-03-12 22:28:51 +00:00
Foundation.js # Improve support for building placement (rotation, collision detection) in new simulation system 2010-03-17 23:16:04 +00:00
GuiInterface.js Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
Health.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Identity.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
MotionBall.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Player.js # Make pop bonuses increase the pop limit, not decrease 2010-04-04 20:52:21 +00:00
PlayerManager.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ResourceGatherer.js # Construct buildings from foundations. 2010-03-12 21:41:40 +00:00
ResourceSupply.js # Support resource gathering in new simulation system 2010-02-12 22:46:53 +00:00
Sound.js # Fix animation syncing. 2010-04-05 23:09:34 +00:00
Timer.js # Improved unit animation in new simulation system 2010-02-10 19:28:46 +00:00
UnitAI.js # Fix animation syncing. 2010-04-05 23:09:34 +00:00