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forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test/functions_page_pregame.js
Acumen 08ec780f17 Enable main menu music.
This was SVN commit r3852.
2006-05-05 17:01:02 +00:00

100 lines
2.5 KiB
JavaScript

/*
DESCRIPTION : Main Pregame JS Script file.
NOTES : Contains functions and code for Main Menu.
*/
// ====================================================================
// Switch from the archive builder to the main menu.
function startMainMenu()
{
// Reveal the main menu now that the archive has been loaded.
guiHide ("ab");
guiUnHide ("pg");
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "menu");
curr_music.loop();
// Set starting volume (I'm using a value of zero here for no sound; feel free to comment out these two lines to use defaults).
// curr_music.setGain (0.0);
// g_ConfigDB.system["sound.mastergain"] = 0.0;
}
// ====================================================================
// Helper function that enables the dark background mask, then reveals a given subwindow object.
function openMainMenuSubWindow (windowName)
{
guiUnHide ("pgSubWindow");
guiUnHide (windowName);
}
// ====================================================================
// Helper function that disables the dark background mask, then hides a given subwindow object.
function closeMainMenuSubWindow (windowName)
{
guiHide ("pgSubWindow");
guiHide (windowName);
}
// ====================================================================
// Switch to a given options tab window.
function openOptionsTab(tabName)
{
// Hide the other tabs.
for (i = 1; i <= 3; i++)
{
switch (i)
{
case 1:
var tmpName = "pgOptionsAudio";
break;
case 2:
var tmpName = "pgOptionsVideo";
break;
case 3:
var tmpName = "pgOptionsGame";
break;
default:
break;
}
if (tmpName != tabName)
{
getGUIObjectByName (tmpName + "Window").hidden = true;
getGUIObjectByName (tmpName + "Button").enabled = true;
}
}
// Make given tab visible.
getGUIObjectByName (tabName + "Window").hidden = false;
getGUIObjectByName (tabName + "Button").enabled = false;
}
// ====================================================================
// Move the credits up the screen.
function updateCredits()
{
// If there are still credit lines to remove, remove them.
if (getNumItems("pgCredits") > 0)
removeItem ("pgCredits", 0);
else
{
// When we've run out of credit,
// Stop the increment timer if it's still active.
cancelInterval();
// Close the credits screen and return.
closeMainMenuSubWindow ("pgCredits");
guiUnHide ("pg");
}
}
// ====================================================================