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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
FixedFunctionModelRenderer.cpp
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Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
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2010-10-05 15:54:04 +00:00 |
FixedFunctionModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
HWLightingModelRenderer.cpp
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Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
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2010-10-05 15:54:04 +00:00 |
HWLightingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
InstancingModelRenderer.cpp
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Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
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2010-10-05 15:54:04 +00:00 |
InstancingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ModelRenderer.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
ModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ModelVertexRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
OverlayRenderer.cpp
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
OverlayRenderer.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
PatchRData.cpp
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Partial experimental version of circular maps
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2010-10-25 21:59:52 +00:00 |
PatchRData.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
PlayerRenderer.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
PlayerRenderer.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Renderer.cpp
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remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
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2010-11-06 19:11:40 +00:00 |
Renderer.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
RenderModifiers.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
RenderModifiers.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
RenderPathVertexShader.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
RenderPathVertexShader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Scene.cpp
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
Scene.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ShadowMap.cpp
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ICC build fixes
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2010-01-01 15:33:07 +00:00 |
ShadowMap.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
SkyManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerrainOverlay.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
TerrainOverlay.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
TerrainRenderer.cpp
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remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
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2010-11-06 19:11:40 +00:00 |
TerrainRenderer.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
TransparencyRenderer.cpp
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Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
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2010-10-05 15:54:04 +00:00 |
TransparencyRenderer.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
VertexArray.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
VertexArray.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
VertexBuffer.cpp
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cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
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2010-11-01 11:09:03 +00:00 |
VertexBuffer.h
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# Various changes to the text rendering system.
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2010-05-30 13:42:56 +00:00 |
VertexBufferManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
VertexBufferManager.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |