..
gaia
#New Camel fauna.
2010-10-15 06:19:06 +00:00
other
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
special
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
structures
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
units
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
template_entity_full.xml
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
template_entity_quasi.xml
Disable the default slide-down-hills behaviour
2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_gaia_flora_bush.xml
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_gaia_flora.xml
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral_slabs.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_gaia_geo_rock_slabs.xml
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_gaia_geo.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia.xml
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
template_structure_civic_civil_centre.xml
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
2010-10-01 02:36:08 +00:00
template_structure_civic_house.xml
Footprint and Status bar height tweaks.
2010-10-12 04:41:34 +00:00
template_structure_civic_temple.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
template_structure_defense_wall_gate.xml
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
template_structure_defense_wall_tower.xml
Footprint and Status bar height tweaks.
2010-10-12 04:41:34 +00:00
template_structure_defense_wall.xml
new date palm, wall foundations, map tweaks, and celtic longhouse.
2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml
Footprints.
2010-10-04 02:12:09 +00:00
template_structure_economic_market.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml
Footprints.
2010-10-04 02:12:09 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
template_structure_military_barracks.xml
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
2010-10-04 05:23:19 +00:00
template_structure_military_dock.xml
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
template_structure_military_fortress.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_structure_resource_field.xml
Make fields and fences brown on the minimap
2010-10-16 21:03:58 +00:00
template_structure_resource.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_special.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure.xml
Only show formation icons for units
2010-10-17 20:01:18 +00:00
template_unit_cavalry_melee_spearman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml
Tweaked cavalry footprints/obstruction to be consistent.
2010-10-12 04:11:12 +00:00
template_unit_fauna_breed_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_unit_fauna_herd_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml
# Fix units killing their own farms
2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Only show formation icons for units
2010-10-17 20:01:18 +00:00
template_unit_hero_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_hero.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml
Fixed a few stats.
2010-10-10 22:17:49 +00:00
template_unit_infantry_melee_swordsman.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
template_unit_infantry_ranged_javelinist.xml
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
template_unit_infantry_ranged_slinger.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry.xml
Use voices for infantry/cavalry units.
2010-10-03 17:58:49 +00:00
template_unit_mechanical_ship_bireme.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_fishing.xml
Fishing boats fixed. Edited fishing demo map.
2010-10-17 00:29:52 +00:00
template_unit_mechanical_ship_merchant.xml
New Greek fishing boat. There seems to be a problem with the entity though.
2010-10-17 00:07:44 +00:00
template_unit_mechanical_ship_quinquereme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml
Tweaked cavalry footprints/obstruction to be consistent.
2010-10-12 04:11:12 +00:00
template_unit_super_infantry.xml
Use voices for infantry/cavalry units.
2010-10-03 17:58:49 +00:00
template_unit_super_ranged.xml
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_super.xml
Fixed bandboxed entity preference code from relying on parsing template names
2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
2010-10-16 20:59:37 +00:00
template_unit_support_healer.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_support.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit.xml
Only show formation icons for units
2010-10-17 20:01:18 +00:00