1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/other
2008-06-15 19:09:32 +00:00
..
camp_mace_hypaspist.xml This was SVN commit r5456. 2007-11-14 08:03:00 +00:00
camp_rome_legionnaire_imperial.xml This was SVN commit r5715. 2008-03-06 07:12:46 +00:00
camp_rome_legionnaire_marian.xml This was SVN commit r5714. 2008-03-06 07:09:09 +00:00
fence_long.xml This was SVN commit r5382. 2007-10-02 23:58:54 +00:00
fence_short.xml This was SVN commit r5382. 2007-10-02 23:58:54 +00:00
temp_celt_infantry_spearman_a_gatherer.xml Gathering entities for cinematic map 2007-02-02 02:19:08 +00:00
temp_celt_infantry_spearman_b_gatherer.xml Gathering entities for cinematic map 2007-02-02 02:19:08 +00:00
temp_celt_infantry_spearman_e_gatherer.xml Gathering entities for cinematic map 2007-02-02 02:19:08 +00:00
temp_celt_support_female_citizen_gatherer.xml Gathering entities for cinematic map 2007-02-02 02:19:08 +00:00
temp_demetrius_the_ripper.xml new demetrius entity to test animations 2006-01-22 06:39:55 +00:00
temp_hele_infantry_javelinist_b_gatherer.xml Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit. 2006-12-31 06:23:33 +00:00
temp_hele_isp_sword.xml This was SVN commit r6020. 2008-06-15 19:09:32 +00:00
temp_hele_super_infantry_p.xml This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
temp_themistocles_the_killer.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00