1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-01-18 03:31:21 +00:00
..
art Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations. 2006-01-17 08:10:56 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
fonts Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
gui Secondary order script support; run order addition 2006-01-16 10:55:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00