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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/Misc/precompiled.h
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00

114 lines
2.6 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Precompiled headers:
#ifndef INCLUDED_STDAFX
#define INCLUDED_STDAFX
#ifdef USING_PCH
# define HAVE_PCH 1
#else
# define HAVE_PCH 0
#endif
#if defined(_MSC_VER) && _MSC_VER >= 1400
# pragma warning(disable: 6334) // TODO: what was this for?
#endif
#if HAVE_PCH
#define WX_PRECOMP
// Exclude rarely-used stuff from Windows headers
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
#endif
// Include useful wx headers
#include "wx/wxprec.h"
#include "wx/artprov.h"
#include "wx/cmdproc.h"
#include "wx/colordlg.h"
#include "wx/config.h"
#include "wx/dialog.h"
#include "wx/dir.h"
#include "wx/dnd.h"
#include "wx/docview.h"
#include "wx/file.h"
#include "wx/filename.h"
#include "wx/filesys.h"
#include "wx/glcanvas.h"
#include "wx/image.h"
#include "wx/listctrl.h"
#include "wx/mstream.h"
#include "wx/notebook.h"
#include "wx/progdlg.h"
#include "wx/regex.h"
#include "wx/sound.h"
#include "wx/spinctrl.h"
#include "wx/splitter.h"
#include "wx/tooltip.h"
#include "wx/treectrl.h"
#include "wx/wfstream.h"
#include "wx/zstream.h"
#include <vector>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <limits>
#include <cassert>
#include <boost/signals.hpp>
#include <boost/bind.hpp>
// Nicer memory-leak detection:
#ifdef _WIN32
# ifdef _DEBUG
# include <crtdbg.h>
# define new new(_NORMAL_BLOCK ,__FILE__, __LINE__)
# endif
#endif
#endif // HAVE_PCH
#if !HAVE_PCH
// If no PCH, just include the most common headers anyway
# include "wx/wx.h"
#endif
#ifdef _WIN32
# define ATLASDLLIMPEXP extern "C" __declspec(dllexport)
#else
# if __GNUC__ >= 4
# define ATLASDLLIMPEXP extern "C" __attribute__ ((visibility ("default")))
# else
# define ATLASDLLIMPEXP extern "C"
# endif
#endif
// Abort with an obvious message if wx isn't Unicode, instead of complaining
// mysteriously when it first discovers wxChar != wchar_t
#ifndef UNICODE
# error This needs to be compiled with a Unicode version of wxWidgets.
#endif
#endif // INCLUDED_STDAFX