1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
prefect 36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
..
art Gave the fauna horse random textures 2006-02-08 02:25:30 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Various fixes to notifications and orders 2006-02-13 03:28:36 +00:00
fonts Initial layout of F1 unit manual. 2006-01-08 13:39:05 +00:00
gui Various fixes to notifications and orders 2006-02-13 03:28:36 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps * clean up CLightEnv a bit 2006-02-15 00:45:16 +00:00
shaders - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00