prefect
36fa5ec2bf
* add CLightEnv::m_TerrainShadowTransparency * shadows will let a fraction of diffuse light through * added JS LightEnv objects, so the lighting environment can be changed from the console * new element TerrainShadowTransparency supported in the scenario .xml format, changed cantabrian_generated with an example This was SVN commit r3513. |
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Atlas.cpp | ||
Atlas.h | ||
Config.cpp | ||
Config.h | ||
GameSetup.cpp | ||
GameSetup.h |