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forked from 0ad/0ad
0ad/source/ps/Shapes.cpp
Itms caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00

502 lines
8.3 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Shapes.cpp
*/
#include "precompiled.h"
#include <string>
#include "Shapes.h"
#include "CLogger.h"
#include "CStr.h"
/**
* Try to parse @p Value as a color. Returns true on success, false otherwise.
* @param Value Should be "r g b" or "r g b a" where each value is an integer in [0,255].
* @param DefaultAlpha The alpha value that is used if the format of @p Value is "r g b".
*/
bool CColor::ParseString(const CStr8& Value, int DefaultAlpha)
{
const unsigned int NUM_VALS = 4;
int values[NUM_VALS] = { 0, 0, 0, DefaultAlpha };
std::stringstream stream;
stream.str(Value);
// Parse each value
size_t i;
for (i = 0; i < NUM_VALS; ++i)
{
if (stream.eof())
break;
stream >> values[i];
if ((stream.rdstate() & std::stringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CColor parameters. Your input: '%s'", Value.c_str());
return false;
}
if (values[i] < 0 || values[i] > 255)
{
LOGWARNING("Invalid value (<0 or >255) when parsing CColor parameters. Your input: '%s'", Value.c_str());
return false;
}
}
if (i < 3)
{
LOGWARNING("Not enough parameters when parsing as CColor. Your input: '%s'", Value.c_str());
return false;
}
if (!stream.eof())
{
LOGWARNING("Too many parameters when parsing as CColor. Your input: '%s'", Value.c_str());
return false;
}
r = values[0]/255.f;
g = values[1]/255.f;
b = values[2]/255.f;
a = values[3]/255.f;
return true;
}
/*************************************************************************/
bool CColor::operator == (const CColor &color) const
{
return r==color.r &&
g==color.g &&
b==color.b &&
a==color.a;
}
/*************************************************************************/
CRect::CRect() :
left(0.f), top(0.f), right(0.f), bottom(0.f)
{
}
CRect::CRect(const CPos &pos) :
left(pos.x), top(pos.y), right(pos.x), bottom(pos.y)
{
}
CRect::CRect(const CSize &size) :
left(0.f), top(0.f), right(size.cx), bottom(size.cy)
{
}
CRect::CRect(const CPos &upperleft, const CPos &bottomright) :
left(upperleft.x), top(upperleft.y), right(bottomright.x), bottom(bottomright.y)
{
}
CRect::CRect(const CPos &pos, const CSize &size) :
left(pos.x), top(pos.y), right((pos.x+size.cx)), bottom((pos.y+size.cy))
{
}
CRect::CRect(const float l, const float t, const float r, const float b) :
left(l), top(t), right(r), bottom(b)
{
}
// =
CRect& CRect::operator = (const CRect& a)
{
left = a.left;
top = a.top;
right = a.right;
bottom = a.bottom;
return *this;
}
// ==
bool CRect::operator ==(const CRect &a) const
{
return (left==a.left &&
top==a.top &&
right==a.right &&
bottom==a.bottom);
}
// !=
bool CRect::operator != (const CRect& a) const
{
return !(*this==a);
}
// - (the unary operator)
CRect CRect::operator - (void) const
{
return CRect(-left, -top, -right, -bottom);
}
// + (the unary operator)
CRect CRect::operator + (void) const
{
return *this;
}
// +
CRect CRect::operator + (const CRect& a) const
{
return CRect(left+a.left, top+a.top, right+a.right, bottom+a.bottom);
}
// +
CRect CRect::operator + (const CPos& a) const
{
return CRect(left+a.x, top+a.y, right+a.x, bottom+a.y);
}
// +
CRect CRect::operator + (const CSize& a) const
{
return CRect(left+a.cx, top+a.cy, right+a.cx, bottom+a.cy);
}
// -
CRect CRect::operator - (const CRect& a) const
{
return CRect(left-a.left, top-a.top, right-a.right, bottom-a.bottom);
}
// -
CRect CRect::operator - (const CPos& a) const
{
return CRect(left-a.x, top-a.y, right-a.x, bottom-a.y);
}
// -
CRect CRect::operator - (const CSize& a) const
{
return CRect(left-a.cx, top-a.cy, right-a.cx, bottom-a.cy);
}
// +=
void CRect::operator +=(const CRect& a)
{
left += a.left;
top += a.top;
right += a.right;
bottom += a.bottom;
}
// +=
void CRect::operator +=(const CPos& a)
{
left += a.x;
top += a.y;
right += a.x;
bottom += a.y;
}
// +=
void CRect::operator +=(const CSize& a)
{
left += a.cx;
top += a.cy;
right += a.cx;
bottom += a.cy;
}
// -=
void CRect::operator -=(const CRect& a)
{
left -= a.left;
top -= a.top;
right -= a.right;
bottom -= a.bottom;
}
// -=
void CRect::operator -=(const CPos& a)
{
left -= a.x;
top -= a.y;
right -= a.x;
bottom -= a.y;
}
// -=
void CRect::operator -=(const CSize& a)
{
left -= a.cx;
top -= a.cy;
right -= a.cx;
bottom -= a.cy;
}
float CRect::GetWidth() const
{
return right-left;
}
float CRect::GetHeight() const
{
return bottom-top;
}
CSize CRect::GetSize() const
{
return CSize(right-left, bottom-top);
}
CPos CRect::TopLeft() const
{
return CPos(left, top);
}
CPos CRect::TopRight() const
{
return CPos(right, top);
}
CPos CRect::BottomLeft() const
{
return CPos(left, bottom);
}
CPos CRect::BottomRight() const
{
return CPos(right, bottom);
}
CPos CRect::CenterPoint() const
{
return CPos((left+right)/2.f, (top+bottom)/2.f);
}
bool CRect::PointInside(const CPos &point) const
{
return (point.x >= left &&
point.x <= right &&
point.y >= top &&
point.y <= bottom);
}
CRect CRect::Scale(float x, float y) const
{
return CRect(left*x, top*y, right*x, bottom*y);
}
/*************************************************************************/
CPos::CPos() : x(0.f), y(0.f)
{
}
CPos::CPos(const CSize& s) : x(s.cx), y(s.cy)
{
}
CPos::CPos(const float &_x, const float &_y) : x(_x), y(_y)
{
}
// =
CPos& CPos::operator = (const CPos& a)
{
x = a.x;
y = a.y;
return *this;
}
// ==
bool CPos::operator ==(const CPos &a) const
{
return (x==a.x && y==a.y);
}
// !=
bool CPos::operator != (const CPos& a) const
{
return !(*this==a);
}
// - (the unary operator)
CPos CPos::operator - (void) const
{
return CPos(-x, -y);
}
// + (the unary operator)
CPos CPos::operator + (void) const
{
return *this;
}
// +
CPos CPos::operator + (const CPos& a) const
{
return CPos(x+a.x, y+a.y);
}
// +
CPos CPos::operator + (const CSize& a) const
{
return CPos(x+a.cx, y+a.cy);
}
// -
CPos CPos::operator - (const CPos& a) const
{
return CPos(x-a.x, y-a.y);
}
// -
CPos CPos::operator - (const CSize& a) const
{
return CPos(x-a.cx, y-a.cy);
}
// +=
void CPos::operator +=(const CPos& a)
{
x += a.x;
y += a.y;
}
// +=
void CPos::operator +=(const CSize& a)
{
x += a.cx;
y += a.cy;
}
// -=
void CPos::operator -=(const CPos& a)
{
x -= a.x;
y -= a.y;
}
// -=
void CPos::operator -=(const CSize& a)
{
x -= a.cx;
y -= a.cy;
}
/*************************************************************************/
CSize::CSize() : cx(0.f), cy(0.f)
{
}
CSize::CSize(const CRect &rect) : cx(rect.GetWidth()), cy(rect.GetHeight())
{
}
CSize::CSize(const CPos &pos) : cx(pos.x), cy(pos.y)
{
}
CSize::CSize(const float &_cx, const float &_cy) : cx(_cx), cy(_cy)
{
}
// =
CSize& CSize::operator = (const CSize& a)
{
cx = a.cx;
cy = a.cy;
return *this;
}
// ==
bool CSize::operator ==(const CSize &a) const
{
return (cx==a.cx && cy==a.cy);
}
// !=
bool CSize::operator != (const CSize& a) const
{
return !(*this==a);
}
// - (the unary operator)
CSize CSize::operator - (void) const
{
return CSize(-cx, -cy);
}
// + (the unary operator)
CSize CSize::operator + (void) const
{
return *this;
}
// +
CSize CSize::operator + (const CSize& a) const
{
return CSize(cx+a.cx, cy+a.cy);
}
// -
CSize CSize::operator - (const CSize& a) const
{
return CSize(cx-a.cx, cy-a.cy);
}
// /
CSize CSize::operator / (const float& a) const
{
return CSize(cx/a, cy/a);
}
// *
CSize CSize::operator * (const float& a) const
{
return CSize(cx*a, cy*a);
}
// +=
void CSize::operator +=(const CSize& a)
{
cx += a.cx;
cy += a.cy;
}
// -=
void CSize::operator -=(const CSize& a)
{
cx -= a.cx;
cy -= a.cy;
}
// /=
void CSize::operator /=(const float& a)
{
cx /= a;
cy /= a;
}
// *=
void CSize::operator *=(const float& a)
{
cx *= a;
cy *= a;
}