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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui
Ykkrosh 7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
..
common # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
loading # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
msgbox # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
pregame # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
session_new # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
text Change GUI text file encoding to utf-8, change line endings to native 2009-07-16 15:49:59 +00:00
gui.dtd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
page_atlas.xml # Fix startup warning in scenario editor 2010-04-17 11:29:34 +00:00
page_loading.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_msgbox.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_pregame.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session_new.xml Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00