.. |
AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
FixedFunctionModelRenderer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
FixedFunctionModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
HWLightingModelRenderer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
HWLightingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
InstancingModelRenderer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
InstancingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ModelRenderer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
ModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
ModelVertexRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
OverlayRenderer.cpp
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
OverlayRenderer.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
PatchRData.cpp
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Avoid running the old simulation code in the background when it's not needed.
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2010-05-01 16:20:58 +00:00 |
PatchRData.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
PlayerRenderer.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
PlayerRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Renderer.cpp
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Force fancywater off if fragment shader extensions are not supported. See #270
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2010-03-21 14:18:15 +00:00 |
Renderer.h
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Force fancywater off if fragment shader extensions are not supported. See #270
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2010-03-21 14:18:15 +00:00 |
RenderModifiers.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
RenderModifiers.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
RenderPathVertexShader.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
RenderPathVertexShader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Scene.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Scene.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
ShadowMap.cpp
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ICC build fixes
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2010-01-01 15:33:07 +00:00 |
ShadowMap.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
SkyManager.cpp
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Fix build and tests on Linux
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2009-11-06 18:35:32 +00:00 |
SkyManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
TerrainOverlay.cpp
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
TerrainOverlay.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
TerrainRenderer.cpp
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Avoid running the old simulation code in the background when it's not needed.
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2010-05-01 16:20:58 +00:00 |
TerrainRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
TransparencyRenderer.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
TransparencyRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
VertexArray.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
VertexArray.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
VertexBuffer.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
VertexBuffer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
VertexBufferManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
VertexBufferManager.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
WaterManager.cpp
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Force fancywater off if fragment shader extensions are not supported. See #270
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2010-03-21 14:18:15 +00:00 |
WaterManager.h
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Force fancywater off if fragment shader extensions are not supported. See #270
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2010-03-21 14:18:15 +00:00 |