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tests
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Add AI script code to provide a cleaner API around the engine interface.
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2011-01-15 23:35:20 +00:00 |
fsm.cpp
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
fsm.h
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
NetClient.cpp
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Made chat messages send a GUID rather than a user name
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2010-08-14 15:34:36 +00:00 |
NetClient.h
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Handle disconnections better.
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2010-07-06 19:54:17 +00:00 |
NetHost.cpp
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Complain more informatively about incorrect ENet versions
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2010-08-10 21:49:33 +00:00 |
NetHost.h
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Fix non-PCH builds
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2010-07-07 10:39:41 +00:00 |
NetMessage.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetMessage.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetMessages.h
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Made chat messages send a GUID rather than a user name
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2010-08-14 15:34:36 +00:00 |
NetMessageSim.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
NetServer.cpp
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Fix CStr numeric constructors on 32-bit platforms.
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2011-02-16 21:14:08 +00:00 |
NetServer.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetSession.cpp
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Fix some more warnings
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2010-12-11 12:35:50 +00:00 |
NetSession.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetStats.cpp
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Fix CStr numeric constructors on 32-bit platforms.
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2011-02-16 21:14:08 +00:00 |
NetStats.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetTurnManager.cpp
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Fix use of uninitialised variable.
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2011-01-12 12:11:31 +00:00 |
NetTurnManager.h
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Fix non-PCH builds
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2010-12-08 18:54:05 +00:00 |
NMTCreator.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
Serialization.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
StringConverters.h
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# Delete a lot of obsolete networking code.
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2010-05-20 17:58:37 +00:00 |