prefect
f1ee2cd66d
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded from files. In the vertexshader render path, use a vertex program for lighting for optimization. This was SVN commit r2853.
31 lines
861 B
C
31 lines
861 B
C
#include "CStr.h"
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// flag to disable extended GL extensions until fix found - specifically, crashes
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// using VBOs on laptop Radeon cards
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extern bool g_NoGLVBO;
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// flag to switch on shadows
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extern bool g_Shadows;
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// flag to switch off pbuffers
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extern bool g_NoPBuffer;
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// flag to switch on fixed frame timing (RC: I'm using this for profiling purposes)
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extern bool g_FixedFrameTiming;
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extern bool g_VSync;
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extern float g_LodBias;
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extern float g_Gamma;
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extern bool g_EntGraph;
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// name of configured render path (depending on OpenGL extensions, this may not be
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// the render path that is actually in use right now)
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extern CStr g_RenderPath;
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extern int g_xres, g_yres;
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extern int g_bpp;
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extern int g_freq;
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extern bool g_active;
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extern bool g_Quickstart;
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extern CStr g_CursorName;
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extern void CONFIG_Init(int argc, char* argv[]);
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