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ui
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Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
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2005-11-20 00:41:45 +00:00 |
AlterElevationCommand.cpp
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
AlterElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
AlterLightEnvCommand.cpp
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Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
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2005-03-22 23:31:30 +00:00 |
AlterLightEnvCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Array2D.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
BrushShapeEditorTool.cpp
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
BrushShapeEditorTool.h
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
BrushTool.cpp
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So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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2005-06-20 17:34:17 +00:00 |
BrushTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Command.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
CommandManager.cpp
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Primitive entity player-selection in ScEd
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2005-01-16 23:09:41 +00:00 |
CommandManager.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
EditorData.cpp
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ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
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2005-11-19 22:27:53 +00:00 |
EditorData.h
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
InfoBox.cpp
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Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs.
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2005-08-13 17:14:57 +00:00 |
InfoBox.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
MiniMap.cpp
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So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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2005-06-20 17:34:17 +00:00 |
MiniMap.h
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
NaviCam.cpp
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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2005-04-03 05:02:00 +00:00 |
NaviCam.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintObjectCommand.cpp
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ScEd: allowed creation of non-entity objects, pending total entitisation
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2005-03-30 05:43:22 +00:00 |
PaintObjectCommand.h
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ScEd: allowed creation of non-entity objects, pending total entitisation
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2005-03-30 05:43:22 +00:00 |
PaintObjectTool.cpp
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ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
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2005-11-19 22:27:53 +00:00 |
PaintObjectTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintTextureCommand.cpp
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So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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2005-06-20 17:34:17 +00:00 |
PaintTextureCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintTextureTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
PaintTextureTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
RaiseElevationCommand.cpp
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
RaiseElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
RaiseElevationTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
RaiseElevationTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ScEd.clw
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ScEd.dep
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ScEd.dsp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ScEd.mak
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
SelectObjectTool.cpp
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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2005-04-03 05:02:00 +00:00 |
SelectObjectTool.h
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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2005-04-03 05:02:00 +00:00 |
SmoothElevationCommand.cpp
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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2005-02-04 23:16:42 +00:00 |
SmoothElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
SmoothElevationTool.cpp
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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2005-04-03 05:02:00 +00:00 |
SmoothElevationTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Tool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ToolManager.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ToolManager.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
UserConfig.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
UserConfig.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |