1
0
forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/MessagePasserImpl.h
2009-01-03 18:40:28 +00:00

28 lines
594 B
C++

#include "MessagePasser.h"
#include "ps/ThreadUtil.h"
#include "ps/CStr.h"
#include <queue>
class MessagePasserImpl : public AtlasMessage::MessagePasser
{
NONCOPYABLE(MessagePasserImpl);
public:
MessagePasserImpl();
~MessagePasserImpl();
virtual void Add(AtlasMessage::IMessage* msg);
virtual AtlasMessage::IMessage* Retrieve();
virtual void Query(AtlasMessage::QueryMessage* qry, void(*timeoutCallback)());
bool IsEmpty();
void SetTrace(bool t);
private:
CMutex m_Mutex;
CStr m_SemaphoreName;
sem_t* m_Semaphore;
std::queue<AtlasMessage::IMessage*> m_Queue;
bool m_Trace;
};