This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Carltonus
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
4a40baef33
0ad
/
source
/
ps
/
GameSetup
History
Matei
4a40baef33
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
...
This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
..
Atlas.cpp
Terrain: CalcFromPosition, to convert world-space to tile-space.
2005-09-12 20:04:26 +00:00
Atlas.h
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
Config.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
Config.h
remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
2005-10-31 01:15:49 +00:00
GameSetup.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
GameSetup.h
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00