Ykkrosh
fba692c8b5
* Removed ToJSVal<jsval> because it's treated as ToJSVal<long> and causes minor confusion and/or compiler errors. Changed script interface functions to return either C++ types or a jsval_t wrapper. * Replaced some C casts with static_cast to avoid significant confusion and to cause compiler errors instead. * Removed some redundant argument-checking code. Simplified some string-generating code. * Fixed some "dereferencing type-punned pointer will break strict-aliasing rules" warnings (from `g++ -O3`). This was SVN commit r5115.
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
#ifndef INCLUDED_PLAYER
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#define INCLUDED_PLAYER
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#include "CStr.h"
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#include "scripting/SynchedJSObject.h"
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#include "scripting/ScriptableObject.h"
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#include "scripting/ScriptCustomTypes.h"
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#include "Game.h"
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class CNetMessage;
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class HEntity;
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class CTechnology;
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typedef SColour SPlayerColour;
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enum EDiplomaticStance
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{
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DIPLOMACY_ENEMY,
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DIPLOMACY_NEUTRAL,
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DIPLOMACY_ALLIED
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};
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class CPlayer : public CSynchedJSObject<CPlayer>
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{
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public:
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typedef void (UpdateCallback)(const CStrW& name, const CStrW& value, CPlayer *player, void *userdata);
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private:
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CStrW m_Name;
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CStrW m_Civilization; // Note: this must be the un-internationalized name of the civ
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PS_uint m_PlayerID;
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PS_uint m_LOSToken;
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SPlayerColour m_Colour;
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int /*EDiplomaticStance*/ m_DiplomaticStance[PS_MAX_PLAYERS+1];
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std::vector<CTechnology*> m_ActiveTechs;
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UpdateCallback *m_UpdateCB;
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void *m_UpdateCBData;
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virtual void Update(const CStrW& name, ISynchedJSProperty *prop);
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public:
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CPlayer( uint playerID );
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~CPlayer();
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bool ValidateCommand(CNetMessage *pMsg);
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inline PS_uint GetPlayerID() const
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{ return m_PlayerID; }
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inline void SetPlayerID(PS_uint id)
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{ m_PlayerID=id; }
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inline PS_uint GetLOSToken() const
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{ return m_LOSToken; }
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inline const CStrW& GetName() const
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{ return m_Name; }
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inline void SetName(const CStrW& name)
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{ m_Name = name; }
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inline const SPlayerColour &GetColour() const
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{ return m_Colour; }
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inline void SetColour(const SPlayerColour &colour)
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{ m_Colour = colour; }
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inline EDiplomaticStance GetDiplomaticStance(CPlayer* other) const
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{ return (EDiplomaticStance)m_DiplomaticStance[other->m_PlayerID]; }
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inline void SetDiplomaticStance(CPlayer* other, EDiplomaticStance stance)
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{ m_DiplomaticStance[other->m_PlayerID] = stance; }
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inline void SetUpdateCallback(UpdateCallback *cb, void *userdata)
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{
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m_UpdateCB=cb;
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m_UpdateCBData=userdata;
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}
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void SetValue(const CStrW& name, const CStrW& value);
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inline void AddActiveTech(CTechnology* tech)
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{
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m_ActiveTechs.push_back(tech);
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}
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inline const std::vector<CTechnology*>& GetActiveTechs()
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{
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return m_ActiveTechs;
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}
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void GetControlledEntities(std::vector<HEntity>& controlled_entities);
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// JS Interface Functions
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CStrW JSI_ToString( JSContext* context, uintN argc, jsval* argv );
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jsval JSI_GetControlledEntities( JSContext* context );
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void JSI_SetColour(JSContext *context, uintN argc, jsval *argv);
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jsval_t JSI_GetColour(JSContext *context, uintN argc, jsval *argv);
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void JSI_SetDiplomaticStance(JSContext *context, uintN argc, jsval *argv);
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jsval_t JSI_GetDiplomaticStance(JSContext *context, uintN argc, jsval *argv);
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static void ScriptingInit();
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};
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#endif
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