..
AStarEngine.cpp
adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
2007-10-10 19:35:23 +00:00
AStarEngine.h
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
Aura.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
Aura.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
BoundingObjects.cpp
# SwEng
2007-05-02 12:07:08 +00:00
BoundingObjects.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Collision.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Collision.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Entity.cpp
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
Entity.h
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
EntityFormation.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntityFormation.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
EntityHandles.cpp
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityHandles.h
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityManager.cpp
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
EntityManager.h
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
EntityOrders.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
EntityRendering.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntityScriptInterface.cpp
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
EntityStateProcessing.cpp
adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
2007-10-10 19:35:23 +00:00
EntitySupport.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntitySupport.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
EntityTemplate.cpp
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityTemplate.h
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityTemplateCollection.cpp
cleanup:
2007-09-25 09:39:20 +00:00
EntityTemplateCollection.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
EventHandlers.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
EventHandlers.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Formation.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Formation.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
FormationCollection.cpp
cleanup:
2007-09-25 09:39:20 +00:00
FormationCollection.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
FormationManager.cpp
# SwEng
2007-05-02 12:07:08 +00:00
FormationManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
LOSManager.cpp
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
LOSManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
PathfindEngine.cpp
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
PathfindEngine.h
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
PathfindSparse.cpp
# SwEng
2007-05-02 12:07:08 +00:00
PathfindSparse.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
ProductionQueue.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
ProductionQueue.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Projectile.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Projectile.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Scheduler.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Scheduler.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Simulation.cpp
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
Simulation.h
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
Stance.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Stance.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Technology.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Technology.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp
cleanup:
2007-09-25 09:39:20 +00:00
TechnologyCollection.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
TerritoryManager.cpp
# SwEng
2007-05-02 12:07:08 +00:00
TerritoryManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
TRAStarEngine.cpp
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
TRAStarEngine.h
# OS X fixes.
2007-10-11 08:00:05 +00:00
TriggerManager.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TriggerManager.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TurnManager.cpp
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
TurnManager.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00