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forked from 0ad/0ad
0ad/source
2004-08-06 14:58:58 +00:00
..
ape First commit of APE files 2004-06-11 04:07:28 +00:00
graphics Fixed some warnings 2004-08-06 11:20:37 +00:00
gui Variable fonts in the GUI 2004-07-31 19:52:15 +00:00
lib oglCheck() function, which blows up when you add invalid OpenGL code 2004-08-06 14:58:58 +00:00
maths Minor improvements to some simulation code. 2004-08-02 23:14:54 +00:00
ps Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
renderer Hopefully fixed the infinitely annoying graphics crashes (#1, #3, #9, #10, #14 on the bug tracker) 2004-08-06 11:26:30 +00:00
sced JS Interface to entities. It even partially works now. 2004-06-10 22:24:03 +00:00
scripting Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
simulation previous fix was incorrect; utf16 was new and not yet committed 2004-08-05 15:07:05 +00:00
sound Fixed double negative (#ifndef NDEBUG), to choose debug/release Vorbis libraries correctly 2004-08-05 13:02:23 +00:00
terrain Core Classes Reorganization: 2004-07-31 15:57:18 +00:00
tools Slightly nicer font renderer and some other minor changes 2004-07-16 15:33:15 +00:00
workspaces Minor improvements to some simulation code. 2004-08-02 23:14:54 +00:00
errorlist.pl Fixed code that recursively looks for .cpp/.h files 2004-07-29 16:13:11 +00:00
linefix.exe Added linefix.exe to source/ for convenience's sake. 2004-05-30 01:14:15 +00:00
main.cpp Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
ProgrammingSchedule.xls no message 2004-07-17 06:14:23 +00:00