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forked from 0ad/0ad
0ad/source/simulation2/components/tests
Yves 1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
..
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_ObstructionManager.h Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292. 2015-07-18 08:37:49 +00:00
test_Pathfinder.h Remove some old and unused code. 2015-10-02 18:27:10 +00:00
test_Position.h New unit renderer. 2014-06-01 18:24:50 +00:00
test_RangeManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
test_scripts.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
test_TerritoryManager.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00