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forked from 0ad/0ad
0ad/binaries/data/mods/official
2005-12-27 07:29:37 +00:00
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art flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;) 2005-12-27 07:29:37 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities fixed some collision radius issues 2005-12-27 00:27:07 +00:00
fonts Committing updated font with a bit of test text while experimenting with accented characters. 2005-09-03 21:00:43 +00:00
gui Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code. 2005-12-17 00:24:43 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps some player ownership changes for some combat testing 2005-12-27 00:00:22 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00