1
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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers/MessageHandler.h

47 lines
1.4 KiB
C++

#include "../Messages.h"
#include <map>
namespace AtlasMessage
{
// (Random note: Be careful not to give handler .cpp files the same name
// as any other file in the project, because it makes everything very confused)
typedef void (*msgHandler)(IMessage*);
typedef std::map<std::string, msgHandler> msgHandlers;
extern msgHandlers& GetMsgHandlers();
#define THINGHANDLER(prefix, expectedtype, t) \
void f##t(prefix##t*); \
namespace register_handler_##t { \
void wrapper(IMessage* msg) { \
debug_assert(msg->GetType() == IMessage::expectedtype); \
f##t (static_cast<prefix##t*>(msg)); \
} \
struct init { init() { \
bool notAlreadyRegisted = GetMsgHandlers().insert(std::pair<std::string, msgHandler>(#t, &wrapper)).second; \
debug_assert(notAlreadyRegisted); \
} } init; \
}; \
void f##t(prefix##t* msg)
#define MESSAGEHANDLER(t) THINGHANDLER(m, Message, t)
#define QUERYHANDLER(t) THINGHANDLER(q, Query, t)
#define MESSAGEHANDLER_STR(t) \
void fCommandString_##t(); \
namespace register_handler_##t { \
void wrapper(IMessage* msg) { \
debug_assert(msg->GetType() == IMessage::Message); \
fCommandString_##t (); \
} \
struct init { init() { \
bool notAlreadyRegisted = GetMsgHandlers().insert(std::pair<std::string, msgHandler>("CommandString_"#t, &wrapper)).second; \
debug_assert(notAlreadyRegisted); \
} } init; \
}; \
void fCommandString_##t()
}