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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/General
Ykkrosh 549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
..
AtlasClipboard.cpp Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing. 2005-03-30 10:37:44 +00:00
AtlasClipboard.h Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing. 2005-03-30 10:37:44 +00:00
AtlasWindowCommand.cpp Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly. 2005-03-27 23:53:41 +00:00
AtlasWindowCommand.h Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly. 2005-03-27 23:53:41 +00:00
AtlasWindowCommandProc.cpp Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
AtlasWindowCommandProc.h Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around. 2005-03-27 18:07:01 +00:00
Datafile.cpp Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list. 2005-05-19 05:06:28 +00:00
Datafile.h Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list. 2005-05-19 05:06:28 +00:00
IAtlasSerialiser.h Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly. 2005-03-27 23:53:41 +00:00