janwas
5814e10126
* now splits everything up into independent static libraries. * fixed a great deal of incorrect #include statements. all headers must now be specified with their full path relative to source. exception: if file being included and including file are in the same directory, no path needed. use <> when relying on the build system's include path (e.g. for system headers and external libraries, e.g. boost), otherwise "". * temporarily renamed maths/Vector2D to Vector2D_Maths to avoid conflict. these should be merged. * hacked around VC linker stupidness when building static libs; texture codecs must now be registered manually. This was SVN commit r3931. |
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tests | ||
cursor.cpp | ||
cursor.h | ||
ogl_shader.cpp | ||
ogl_shader.h | ||
ogl_tex.cpp | ||
ogl_tex.h | ||
tex_bmp.cpp | ||
tex_codec.cpp | ||
tex_codec.h | ||
tex_dds.cpp | ||
tex_internal.h | ||
tex_jpg.cpp | ||
tex_png.cpp | ||
tex_tga.cpp | ||
tex.cpp | ||
tex.h | ||
unifont.cpp | ||
unifont.h |