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forked from 0ad/0ad
0ad/source/lib/res/graphics
janwas 5814e10126 # complete revamp of build system in preparation for automated self tests.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".

* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.

This was SVN commit r3931.
2006-06-02 03:56:24 +00:00
..
tests # add boatload of self-tests 2006-05-31 04:17:45 +00:00
cursor.cpp # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
cursor.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ogl_shader.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ogl_shader.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ogl_tex.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ogl_tex.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
tex_bmp.cpp # housekeeping 2006-04-24 01:50:32 +00:00
tex_codec.cpp # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
tex_codec.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
tex_dds.cpp # housekeeping 2006-04-24 01:50:32 +00:00
tex_internal.h # add CppDoc comments; prepare for automated testing 2006-05-31 04:01:59 +00:00
tex_jpg.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
tex_png.cpp Tidied up some include paths 2006-06-02 01:01:39 +00:00
tex_tga.cpp # housekeeping 2006-04-24 01:50:32 +00:00
tex.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
tex.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
unifont.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
unifont.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00