Ykkrosh
d805e764c5
Fixes #144. Start using stencil buffer. Simplify materials a little. This was SVN commit r9076.
100 lines
2.5 KiB
XML
100 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_entity_full">
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<Identity>
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<GenericName>Unit</GenericName>
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<Classes datatype="tokens">Unit ConquestCritical</Classes>
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</Identity>
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<Minimap>
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<Type>unit</Type>
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</Minimap>
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<UnitAI>
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<DefaultStance>aggressive</DefaultStance>
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<FleeDistance>12.0</FleeDistance>
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<FormationController>false</FormationController>
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</UnitAI>
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<Cost>
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<Population>1</Population>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>1</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Health>
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<DeathType>corpse</DeathType>
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<Max>100</Max>
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<RegenRate>0</RegenRate>
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<Healable>true</Healable>
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<Repairable>false</Repairable>
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</Health>
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<Decay>
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<Inactive/>
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<DelayTime>80.0</DelayTime>
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<SinkRate>0.01</SinkRate>
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<SinkAccel>0.0</SinkAccel>
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</Decay>
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<Armour>
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<Hack>1.0</Hack>
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<Pierce>1.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<treasure>1</treasure>
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</Rates>
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<Capacities>
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<food>20</food>
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<wood>20</wood>
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<stone>20</stone>
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<metal>20</metal>
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</Capacities>
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</ResourceGatherer>
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<UnitMotion>
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<FormationController>false</FormationController>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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<Speed>15.0</Speed>
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<Range>50.0</Range>
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<RangeMin>0.0</RangeMin>
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<RegenTime>0.1</RegenTime>
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<DecayTime>0.2</DecayTime>
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</Run>
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<PassabilityClass>default</PassabilityClass>
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<CostClass>default</CostClass>
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</UnitMotion>
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<StatusBars>
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<BarWidth>2.0</BarWidth>
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<BarHeight>0.333</BarHeight>
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<HeightOffset>5.0</HeightOffset>
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</StatusBars>
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<OverlayRenderer/>
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<Footprint>
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="0.8"/>
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<Active>true</Active>
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<BlockMovement>true</BlockMovement>
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<BlockPathfinding>false</BlockPathfinding>
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<BlockFoundation>false</BlockFoundation>
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<BlockConstruction>true</BlockConstruction>
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<DisableBlockMovement>false</DisableBlockMovement>
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<DisableBlockPathfinding>false</DisableBlockPathfinding>
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</Obstruction>
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<Vision>
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<Range>24</Range>
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<RetainInFog>false</RetainInFog>
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<AlwaysVisible>false</AlwaysVisible>
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</Vision>
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<VisualActor>
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<SilhouetteDisplay>true</SilhouetteDisplay>
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<SilhouetteOccluder>false</SilhouetteOccluder>
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</VisualActor>
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</Entity>
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