Ykkrosh
53bcba3368
IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
410 lines
11 KiB
C++
410 lines
11 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - button.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: button.cpp 708 2007-05-14 15:30:45Z fbraem $
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*/
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/***
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* <file>control/button</file>
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* <module>gui</module>
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* <class name="wxButton" prototype="@wxControl">
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* A button is a control that contains a text string,
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* and is one of the commonest elements of a GUI. It may
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* be placed on a dialog box or panel, or indeed almost any other window.
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* An example:
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* <pre><code class="whjs">// dlg is a wxDialog
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* var button = new wxButton(dlg, -1, "Click me");
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* button.onClicked = function(event)
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* {
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* wxMessageBox("You've clicked me");
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* }</code></pre><br />
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* </class>
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*/
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "../event/jsevent.h"
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#include "../event/command.h"
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#include "../misc/point.h"
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#include "../misc/size.h"
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#include "../misc/validate.h"
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#include "button.h"
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#include "window.h"
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#include "../errors.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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WXJS_INIT_CLASS(Button, "wxButton", 3)
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void Button::InitClass(JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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JSObject* WXUNUSED(proto))
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{
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ButtonEventHandler::InitConnectEventMap();
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}
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/***
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* <properties>
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* <property name="label" type="String">
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* Get/Set the label of the button.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(Button)
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WXJS_PROPERTY(P_LABEL, "label")
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WXJS_END_PROPERTY_MAP()
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bool Button::GetProperty(wxButton *p,
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JSContext *cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval *vp)
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{
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if ( id == P_LABEL )
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*vp = ToJS(cx, p->GetLabel());
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return true;
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}
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bool Button::SetProperty(wxButton *p,
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JSContext *cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval *vp)
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{
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if ( id == P_LABEL )
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{
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wxString label;
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FromJS(cx, *vp, label);
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p->SetLabel(label);
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}
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return true;
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}
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bool Button::AddProperty(wxButton *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop,
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jsval* WXUNUSED(vp))
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, true) )
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return true;
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ButtonEventHandler::ConnectEvent(p, prop, true);
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return true;
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}
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bool Button::DeleteProperty(wxButton *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop)
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, false) )
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return true;
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ButtonEventHandler::ConnectEvent(p, prop, false);
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return true;
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}
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/***
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* <class_properties>
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* <property name="defaultSize" type="Integer" readonly="Y">
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* Gets the default size of a button.
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* </property>
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* </class_properties>
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*/
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WXJS_BEGIN_STATIC_PROPERTY_MAP(Button)
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WXJS_READONLY_STATIC_PROPERTY(P_DEFAULT_SIZE, "defaultSize")
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WXJS_END_PROPERTY_MAP()
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bool Button::GetStaticProperty(JSContext *cx, int id, jsval *vp)
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{
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if ( id == P_DEFAULT_SIZE )
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{
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*vp = Size::CreateObject(cx, new wxSize(wxButton::GetDefaultSize()));
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}
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return true;
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}
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/***
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* <constants>
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* <type name="Style">
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* <constant name="LEFT">
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* Left-justifies the label. Windows and GTK+ only.
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* </constant>
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* <constant name="RIGHT">
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* Right-justifies the bitmap label. Windows and GTK+ only.
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* </constant>
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* <constant name="TOP">
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* Aligns the label to the top of the button. Windows and GTK+ only.
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* </constant>
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* <constant name="BOTTOM">
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* Aligns the label to the bottom of the button. Windows and GTK+ only.
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* </constant>
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* <constant name="EXACTFIT">
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* Creates the button as small as possible instead of making it of the
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* standard size (which is the default behaviour ).
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* </constant>
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* <constant name="NO_BORDER">
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* Creates a flat button. Windows and GTK+ only.
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* </constant>
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* <constant name="AUTODRAW">
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* If this is specified, the button will be drawn automatically using
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* the label bitmap only, providing a 3D-look border. If this style is not
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* specified,
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* the button will be drawn without borders and using all provided bitmaps.
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* WIN32 only.
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* </constant>
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* </type>
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* </constants>
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*/
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WXJS_BEGIN_CONSTANT_MAP(Button)
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WXJS_CONSTANT(wxBU_, LEFT)
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WXJS_CONSTANT(wxBU_, RIGHT)
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WXJS_CONSTANT(wxBU_, TOP)
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WXJS_CONSTANT(wxBU_, BOTTOM)
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WXJS_CONSTANT(wxBU_, EXACTFIT)
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WXJS_CONSTANT(wxBU_, AUTODRAW)
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WXJS_CONSTANT(wx, NO_BORDER)
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WXJS_END_CONSTANT_MAP()
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Parent" type="@wxWindow">The parent of the button.</arg>
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* <arg name="Id" type="Integer">
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* An window identifier. Use -1 when you don't need it.
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* </arg>
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* <arg name="Text" type="String">The label of the button</arg>
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* <arg name="Pos" type="@wxPoint" default="wxDefaultPosition">
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* The position of the button on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the button.
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* </arg>
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* <arg name="Style" type="Integer" default="wxButton.AUTODRAW">
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* The button style
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* </arg>
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* <arg name="Validator" type="@wxValidator" default="wxDefaultValidator" />
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* </function>
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* <desc>
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* Constructs a new wxButton object.
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* </desc>
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* </ctor>
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*/
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wxButton *Button::Construct(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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bool WXUNUSED(constructing))
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{
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wxButton *p = new wxButton();
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SetPrivate(cx, obj, p);
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if ( argc > 0 )
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{
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jsval rval;
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create(cx, obj, argc, argv, &rval);
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}
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return p;
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}
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WXJS_BEGIN_METHOD_MAP(Button)
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WXJS_METHOD("create", create, 3)
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WXJS_METHOD("setDefault", setDefault, 0)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="create">
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* <function returns="Boolean">
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* <arg name="Parent" type="@wxWindow">The parent of the button.</arg>
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* <arg name="Id" type="Integer">
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* An window identifier. Use -1 when you don't need it.
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* </arg>
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* <arg name="Text" type="String">The label of the button</arg>
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* <arg name="Pos" type="@wxPoint" default="wxDefaultPosition">
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* The position of the button on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the button.
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* </arg>
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* <arg name="Style" type="Integer" default="wxButton.AUTODRAW">
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* The button style
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* </arg>
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* <arg name="Validator" type="@wxValidator" default="wxDefaultValidator" />
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* </function>
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* <desc>
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* Creates a button.
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* </desc>
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* </method>
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*/
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JSBool Button::create(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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jsval *rval)
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{
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wxButton *p = GetPrivate(cx, obj);
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*rval = JSVAL_FALSE;
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if ( argc > 7 )
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argc = 7;
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const wxPoint *pt = &wxDefaultPosition;
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const wxSize *size = &wxDefaultSize;
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int style = 0;
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const wxValidator *val = &wxDefaultValidator;
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switch(argc)
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{
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case 7:
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val = Validator::GetPrivate(cx, argv[6]);
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if ( val == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 7, "wxValidator");
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return JS_FALSE;
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}
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case 6:
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if ( ! FromJS(cx, argv[5], style) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 6, "Integer");
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return JS_FALSE;
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}
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case 5:
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size = Size::GetPrivate(cx, argv[4]);
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if ( size == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 5, "wxSize");
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return JS_FALSE;
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}
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case 4:
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pt = Point::GetPrivate(cx, argv[3]);
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if ( pt == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 4, "wxPoint");
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return JS_FALSE;
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}
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default:
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wxString text;
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FromJS(cx, argv[2], text);
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int id;
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if ( ! FromJS(cx, argv[1], id) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 2, "Integer");
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return JS_FALSE;
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}
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wxWindow *parent = Window::GetPrivate(cx, argv[0]);
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if ( parent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JavaScriptClientData *clntParent
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= dynamic_cast<JavaScriptClientData *>(parent->GetClientObject());
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if ( clntParent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JS_SetParent(cx, obj, clntParent->GetObject());
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if ( p->Create(parent, id, text, *pt, *size, style, *val) )
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{
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*rval = JSVAL_TRUE;
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p->SetClientObject(new JavaScriptClientData(cx, obj, true, false));
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}
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}
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return JS_TRUE;
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}
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/***
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* <method name="setDefault">
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* <function />
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* <desc>
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* This sets the button to be the default item for the panel or dialog box.
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* see @wxPanel#defaultItem.
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* </desc>
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* </method>
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*/
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JSBool Button::setDefault(JSContext *cx,
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JSObject *obj,
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uintN WXUNUSED(argc),
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jsval* WXUNUSED(argv),
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jsval* WXUNUSED(rval))
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{
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wxButton *p = GetPrivate(cx, obj);
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if ( p == NULL )
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return JS_FALSE;
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p->SetDefault();
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return JS_TRUE;
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}
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/***
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* <events>
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* <event name="onClicked">
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* Called when the button is clicked. The type of the argument that your
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* handler receives is @wxCommandEvent.
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* </event>
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* </events>
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*/
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WXJS_INIT_EVENT_MAP(wxButton)
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const wxString WXJS_BUTTON_CLICKED_EVENT = wxT("onClicked");
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void ButtonEventHandler::OnClicked(wxCommandEvent &event)
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{
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PrivCommandEvent::Fire<CommandEvent>(event, WXJS_BUTTON_CLICKED_EVENT);
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}
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void ButtonEventHandler::ConnectClicked(wxButton *p, bool connect)
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{
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if ( connect )
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{
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p->Connect(wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(OnClicked));
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}
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else
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{
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p->Disconnect(wxEVT_COMMAND_BUTTON_CLICKED,
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wxCommandEventHandler(OnClicked));
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}
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}
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void ButtonEventHandler::InitConnectEventMap()
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{
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AddConnector(WXJS_BUTTON_CLICKED_EVENT, ConnectClicked);
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}
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