Ykkrosh
53bcba3368
IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
324 lines
8.8 KiB
C++
324 lines
8.8 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - checkbox.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: checkbox.cpp 710 2007-05-14 20:05:10Z fbraem $
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*/
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "../event/jsevent.h"
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#include "../event/command.h"
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#include "checkbox.h"
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#include "window.h"
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#include "../misc/point.h"
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#include "../misc/size.h"
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#include "../misc/validate.h"
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#include "../errors.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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/***
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* <file>control/checkbox</file>
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* <module>gui</module>
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* <class name="wxCheckBox" prototype="@wxControl">
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* A checkbox is a labeled box which is either on
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* (checkmark is visible) or off (no checkmark).
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* <br />An example:
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* <pre><code class="whjs">
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* // dlg is a wxDialog
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* var chkbox = new wxCheckBox(dlg, -1, "Check me");
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* chkbox.onCheckBox = function(event)
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* {
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* if ( event.checked )
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* wxMessageBox("Checked");
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* else
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* wxMessageBox("Unchecked");
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* }
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* </code></pre>
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* </class>
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*/
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WXJS_INIT_CLASS(CheckBox, "wxCheckBox", 3)
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void CheckBox::InitClass(JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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JSObject* WXUNUSED(proto))
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{
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CheckBoxEventHandler::InitConnectEventMap();
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}
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/***
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* <properties>
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* <property name="value" type="Boolean">
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* Checks/Unchecks the checkbox.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(CheckBox)
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WXJS_PROPERTY(P_VALUE, "value")
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WXJS_END_PROPERTY_MAP()
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bool CheckBox::GetProperty(wxCheckBox* p,
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JSContext* cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval* vp)
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{
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if ( id == P_VALUE )
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{
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*vp = ToJS(cx, p->GetValue());
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}
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return true;
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}
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bool CheckBox::SetProperty(wxCheckBox* p,
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JSContext* cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval* vp)
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{
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if (id == P_VALUE )
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{
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bool value;
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if ( FromJS(cx, *vp, value) )
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p->SetValue(value);
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}
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return true;
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}
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bool CheckBox::AddProperty(wxCheckBox *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop,
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jsval* WXUNUSED(vp))
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, true) )
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return true;
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CheckBoxEventHandler::ConnectEvent(p, prop, true);
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return true;
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}
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bool CheckBox::DeleteProperty(wxCheckBox *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop)
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, false) )
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return true;
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CheckBoxEventHandler::ConnectEvent(p, prop, false);
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return true;
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}
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Parent" type="@wxWindow">The parent of the checkbox</arg>
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* <arg name="Id" type="Integer">A window identifier. Use -1 when you don't need it</arg>
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* <arg name="Text" type="String">The label of the checkbox</arg>
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* <arg name="Pos" type="@wxPoint" default="wxDefaultPosition">The position of the checkbox on the given parent</arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">The size of the checkbox</arg>
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* <arg name="Style" type="Integer" default="0">The style of the checkbox</arg>
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* <arg name="Validator" type="@wxValidator" default="null">A validator</arg>
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* </function>
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* <desc>
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* Constructs a new wxCheckBox object.
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* </desc>
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* </ctor>
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*/
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wxCheckBox *CheckBox::Construct(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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bool WXUNUSED(constructing))
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{
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wxCheckBox *p = new wxCheckBox();
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SetPrivate(cx, obj, p);
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if ( argc > 0 )
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{
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jsval rval;
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create(cx, obj, argc, argv, &rval);
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}
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return p;
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}
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WXJS_BEGIN_METHOD_MAP(CheckBox)
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WXJS_METHOD("create", create, 3)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="create">
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* <function returns="Boolean">
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* <arg name="Parent" type="@wxWindow">
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* The parent of the checkbox</arg>
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* <arg name="Id" type="Integer">
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* A window identifier. Use -1 when you don't need it
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* </arg>
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* <arg name="Text" type="String">The label of the checkbox
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* </arg>
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* <arg name="Pos" type="@wxPoint" default="wxDefaultPosition">
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* The position of the checkbox on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the checkbox
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* </arg>
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* <arg name="Style" type="Integer" default="0">
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* The style of the checkbox
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* </arg>
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* <arg name="Validator" type="@wxValidator" default="null">A validator</arg>
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* </function>
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* <desc>
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* Constructs a new wxCheckBox object.
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* </desc>
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* </method>
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*/
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JSBool CheckBox::create(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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jsval *rval)
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{
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wxCheckBox *p = GetPrivate(cx, obj);
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*rval = JSVAL_FALSE;
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const wxPoint *pt = &wxDefaultPosition;
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const wxSize *size = &wxDefaultSize;
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int style = 0;
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const wxValidator *val = &wxDefaultValidator;
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if ( argc > 7 )
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argc = 7;
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switch(argc)
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{
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case 7:
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val = Validator::GetPrivate(cx, argv[6]);
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if ( val == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 7, "wxValidator");
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return JS_FALSE;
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}
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case 6:
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if ( ! FromJS(cx, argv[5], style) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 6, "Integer");
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return JS_FALSE;
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}
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case 5:
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size = Size::GetPrivate(cx, argv[4]);
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if ( size == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 5, "wxSize");
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return JS_FALSE;
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}
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// Fall through
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case 4:
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pt = Point::GetPrivate(cx, argv[3]);
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if ( pt == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 4, "wxPoint");
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return JS_FALSE;
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}
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// Fall through
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default:
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wxString text;
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FromJS(cx, argv[2], text);
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int id;
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if ( ! FromJS(cx, argv[1], id) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 2, "Integer");
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return JS_FALSE;
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}
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wxWindow *parent = Window::GetPrivate(cx, argv[0]);
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if ( parent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JavaScriptClientData *clntParent =
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dynamic_cast<JavaScriptClientData *>(parent->GetClientObject());
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if ( clntParent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JS_SetParent(cx, obj, clntParent->GetObject());
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if ( p->Create(parent, id, text, *pt, *size, style, *val) )
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{
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*rval = JSVAL_TRUE;
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p->SetClientObject(new JavaScriptClientData(cx, obj, true, false));
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}
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}
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return JS_TRUE;
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}
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/***
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* <events>
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* <event name="onCheckBox">
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* Called when the checkbox is clicked. The type of the argument that your
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* handler receives is @wxCommandEvent.
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* </event>
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* </events>
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*/
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WXJS_INIT_EVENT_MAP(wxCheckBox)
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const wxString WXJS_CHECKBOX_EVENT = wxT("onCheckBox");
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void CheckBoxEventHandler::OnCheckBox(wxCommandEvent &event)
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{
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PrivCommandEvent::Fire<CommandEvent>(event, WXJS_CHECKBOX_EVENT);
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}
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void CheckBoxEventHandler::ConnectCheckBox(wxCheckBox *p, bool connect)
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{
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if ( connect )
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{
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p->Connect(wxEVT_COMMAND_CHECKBOX_CLICKED,
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wxCommandEventHandler(OnCheckBox));
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}
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else
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{
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p->Disconnect(wxEVT_COMMAND_CHECKBOX_CLICKED,
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wxCommandEventHandler(OnCheckBox));
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}
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}
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void CheckBoxEventHandler::InitConnectEventMap()
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{
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AddConnector(WXJS_CHECKBOX_EVENT, ConnectCheckBox);
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}
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