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forked from 0ad/0ad
0ad/source/tools/atlas/wxJS/gui/control/control.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

102 lines
2.7 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - control.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: control.cpp 672 2007-04-12 20:29:39Z fbraem $
*/
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "control.h"
using namespace wxjs;
using namespace wxjs::gui;
/***
* <file>control/control</file>
* <module>gui</module>
* <class name="wxControl" prototype="@wxWindow">
* This is the prototype for a control or 'widget'.
* A control is generally a small window which processes user input
* and/or displays one or more item of data.
* </class>
*/
WXJS_INIT_CLASS(Control, "wxControl", 0)
/***
* <properties>
* <property name="label" type="String">
* Get/Set the label
* </property>
* </properties>
*/
WXJS_BEGIN_PROPERTY_MAP(Control)
WXJS_PROPERTY(P_LABEL, "label")
WXJS_END_PROPERTY_MAP()
bool Control::GetProperty(wxControl *p,
JSContext *cx,
JSObject* WXUNUSED(obj),
int id,
jsval *vp)
{
if ( id == P_LABEL )
*vp = ToJS(cx, p->GetLabel());
return true;
}
bool Control::SetProperty(wxControl *p,
JSContext *cx,
JSObject* WXUNUSED(obj),
int id,
jsval *vp)
{
if ( id == P_LABEL )
{
wxString label;
FromJS(cx, *vp, label);
p->SetLabel(label);
}
return true;
}
WXJS_BEGIN_METHOD_MAP(Control)
WXJS_END_METHOD_MAP()
//TODO: An event can't be created yet, so this function is not used.
JSBool Control::command(JSContext *cx,
JSObject *obj,
uintN WXUNUSED(argc),
jsval* WXUNUSED(argv),
jsval* WXUNUSED(rval))
{
wxControl *p = GetPrivate(cx, obj);
if ( p == NULL )
return JS_FALSE;
return JS_TRUE;
}