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0ad/source/tools/atlas/wxJS/io/sockevth.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

68 lines
2.0 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - sockevth.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: sockevth.cpp 716 2007-05-20 17:57:22Z fbraem $
*/
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/socket.h>
#include "../common/main.h"
#include "../common/jsutil.h"
#include "sockevth.h"
using namespace wxjs;
using namespace wxjs::io;
BEGIN_EVENT_TABLE (SocketEventHandler, wxEvtHandler)
EVT_SOCKET(-1, SocketEventHandler::OnSocketEvent)
END_EVENT_TABLE()
void SocketEventHandler::OnSocketEvent(wxSocketEvent &event)
{
JavaScriptClientData *data
= dynamic_cast<JavaScriptClientData*>(GetClientObject());
if ( data == NULL )
return;
JSContext *cx = data->GetContext();
JSObject *obj = data->GetObject();
jsval rval;
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT :
CallFunctionProperty(cx, obj, "onInput", 0, NULL, &rval);
break;
case wxSOCKET_LOST :
CallFunctionProperty(cx, obj, "onLost", 0, NULL, &rval);
break;
case wxSOCKET_CONNECTION :
CallFunctionProperty(cx, obj, "onConnection", 0, NULL, &rval);
break;
}
}