Ykkrosh
53bcba3368
IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - sockevth.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: sockevth.cpp 716 2007-05-20 17:57:22Z fbraem $
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*/
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/socket.h>
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#include "../common/main.h"
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#include "../common/jsutil.h"
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#include "sockevth.h"
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using namespace wxjs;
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using namespace wxjs::io;
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BEGIN_EVENT_TABLE (SocketEventHandler, wxEvtHandler)
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EVT_SOCKET(-1, SocketEventHandler::OnSocketEvent)
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END_EVENT_TABLE()
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void SocketEventHandler::OnSocketEvent(wxSocketEvent &event)
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{
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JavaScriptClientData *data
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= dynamic_cast<JavaScriptClientData*>(GetClientObject());
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if ( data == NULL )
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return;
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JSContext *cx = data->GetContext();
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JSObject *obj = data->GetObject();
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jsval rval;
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT :
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CallFunctionProperty(cx, obj, "onInput", 0, NULL, &rval);
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break;
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case wxSOCKET_LOST :
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CallFunctionProperty(cx, obj, "onLost", 0, NULL, &rval);
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break;
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case wxSOCKET_CONNECTION :
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CallFunctionProperty(cx, obj, "onConnection", 0, NULL, &rval);
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break;
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}
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}
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