Ykkrosh
53bcba3368
IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
180 lines
4.2 KiB
C++
180 lines
4.2 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - sound.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: sound.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../common/main.h"
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#include "sound.h"
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using namespace wxjs;
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using namespace wxjs::io;
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/***
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* <file>sound</file>
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* <module>io</module>
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* <class name="wxSound">
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* This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played.
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* </class>
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*/
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WXJS_INIT_CLASS(Sound, "wxSound", 0)
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/***
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* <constants>
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* <type name="Flags">
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* <constant name="ASYNC" />
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* <constant name="LOOP" />
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* <constant name="SYNC" />
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* </type>
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* </constants>
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*/
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WXJS_BEGIN_CONSTANT_MAP(Sound)
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WXJS_CONSTANT(wxSOUND_, SYNC)
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WXJS_CONSTANT(wxSOUND_, ASYNC)
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WXJS_CONSTANT(wxSOUND_, LOOP)
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WXJS_END_CONSTANT_MAP()
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WXJS_BEGIN_STATIC_METHOD_MAP(Sound)
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WXJS_METHOD("stop", stop, 0)
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WXJS_END_METHOD_MAP()
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/***
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* <class_method name="stop">
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* <function />
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* <desc>
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* Stops the sound
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* </desc>
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* </class_method>
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*/
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JSBool Sound::stop(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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wxSound::Stop();
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return JS_TRUE;
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}
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Filename" type="String">The name of the soundfile.</arg>
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* </function>
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* <desc>
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* Constructs a new wxSound object. When no argument is specified, use @wxSound#create
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* afterwards.
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* </desc>
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* </ctor>
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*/
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wxSound* Sound::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
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{
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if ( argc == 0 )
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return new wxSound();
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if ( argc == 1 )
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{
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wxString f;
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FromJS(cx, argv[0], f);
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return new wxSound(f);
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}
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return NULL;
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}
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/***
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* <properties>
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* <property name="ok" type="Boolean" readonly="Y">
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* Returns true when the soundfile is successfully loaded.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(Sound)
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WXJS_READONLY_PROPERTY(P_OK, "ok")
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WXJS_END_PROPERTY_MAP()
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bool Sound::GetProperty(wxSound *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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if ( id == P_OK )
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*vp = ToJS(cx, p->IsOk());
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return true;
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}
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WXJS_BEGIN_METHOD_MAP(Sound)
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WXJS_METHOD("play", play, 0)
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WXJS_METHOD("create", create, 1)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="create">
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* <function returns="Boolean">
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* <arg name="FileName" type="String">The name of the soundfile</arg>
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* </function>
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* <desc>
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* Constructs a sound object.
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* </desc>
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* </method>
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*/
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JSBool Sound::create(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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wxSound *p = GetPrivate(cx, obj);
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if ( p == NULL )
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return JS_FALSE;
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wxString file;
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FromJS(cx, argv[0], file);
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*rval = ToJS(cx, p->Create(file));
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return JS_TRUE;
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}
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/***
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* <method name="play">
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* <function returns="Boolean">
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* <arg name="Flags" default="wxSound.ASYNC" />
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* </function>
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* <desc>
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* Plays the sound.
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* </desc>
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* </method>
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*/
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JSBool Sound::play(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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wxSound *p = GetPrivate(cx, obj);
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if ( p == NULL )
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return JS_FALSE;
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int flag = wxSOUND_ASYNC;
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if ( argc > 0 )
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{
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if ( ! FromJS(cx, argv[0], flag) )
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return JS_FALSE;
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}
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*rval = ToJS(cx, p->Play((unsigned int) flag));
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return JS_TRUE;
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}
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