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.. | ||
gui | ||
lib | ||
posix | ||
ps | ||
terrain | ||
detect.cpp | ||
detect.h | ||
font.cpp | ||
font.h | ||
glext_funcs.h | ||
input.cpp | ||
input.h | ||
main.cpp | ||
mem.cpp | ||
mem.h | ||
memcpy.cpp | ||
misc.cpp | ||
misc.h | ||
ogl.cpp | ||
ogl.h | ||
posix.cpp | ||
posix.h | ||
readme.txt | ||
res.cpp | ||
res.h | ||
resource.h | ||
tex.cpp | ||
tex.h | ||
time.cpp | ||
time.h | ||
types.h | ||
unzip.cpp | ||
unzip.h | ||
vfs.cpp | ||
vfs.h | ||
win.h | ||
wsdl.cpp | ||
wsdl.h |
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h , put in compiler's include\gl dir - leave out debug* for now (requires dbghelp, included with vc7) - leave out memcpy.cpp, unless processor pack installed (not currently used anyway) - don't define D3D8 unless the SDK is installed (=> less accurate graphics card info) - dito for DDRAW7 (=> video card memory size not available) - set code generation to multithreaded - set entry point to entry (=>