1
0
forked from 0ad/0ad
0ad/source
2005-10-16 04:31:19 +00:00
..
graphics zoom limit: carry over value of 25 that andrew had tried to set in main.cpp 2005-10-16 04:31:19 +00:00
gui CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions) 2005-10-15 21:15:33 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
renderer CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions) 2005-10-15 21:15:33 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00