98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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//This class loads all the formation data needs to create an instance of a particular formation.
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#ifndef INCLUDED_FORMATION
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#define INCLUDED_FORMATION
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#include <vector>
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#include <map>
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#include "ps/XML/Xeromyces.h"
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class CStr;
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class CFormation
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{
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friend class CFormationManager;
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friend class CFormationCollection;
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friend class CEntityFormation;
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struct FormationSlot
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{
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float fileOff; //Distance between files of this slot and the formation's center
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float rankOff;
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std::vector<CStr> category;
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};
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public:
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CFormation();
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~CFormation(){}
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const CStr& GetBonus(){ return m_bonus; }
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const CStr& GetBonusBase(){ return m_bonusBase; }
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const CStr& GetBonusType(){ return m_bonusType; }
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float GetBonusVal(){ return m_bonusVal; }
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const CStr& GetPenalty(){ return m_penalty; }
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const CStr& GetPenaltyBase(){ return m_penaltyBase; }
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const CStr& GetPenaltyType(){ return m_penaltyType; }
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float GetPenaltyVal(){ return m_penaltyVal; }
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const CStr& GetAnglePenalty(){ return m_anglePenalty; }
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const CStr& GetAnglePenaltyType(){ return m_anglePenaltyType; }
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int GetAnglePenaltyDivs(){ return m_anglePenaltyDivs; }
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float GetAnglePenaltyVal(){ return m_anglePenaltyVal; }
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private:
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CStr m_tag;
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CStr m_bonus;
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CStr m_bonusBase;
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CStr m_bonusType;
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float m_bonusVal;
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CStr m_penalty;
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CStr m_penaltyBase;
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CStr m_penaltyType;
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float m_penaltyVal;
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CStr m_anglePenalty;
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int m_anglePenaltyDivs;
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CStr m_anglePenaltyType;
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float m_anglePenaltyVal;
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size_t m_required;
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CStr m_next;
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CStr m_prior;
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CStr m_movement;
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float m_fileSpacing;
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float m_rankSpacing;
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size_t m_numSlots; //how many possible slots in this formation
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size_t m_numRanks;
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size_t m_numFiles;
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//The key is the "order" of the slot
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std::map<size_t, FormationSlot> m_slots;
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bool LoadXml(const CStr& filename);
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void AssignCategory(size_t order, const CStr& category); //takes care of formatting strings
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};
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#endif
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