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forked from 0ad/0ad
0ad/source/lobby/IXmppClient.h
JoshuaJB 8b437a0b1c Fix #3386, patch by elexis.
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00

65 lines
2.8 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IXMPPCLIENT_H
#define IXMPPCLIENT_H
#include "scriptinterface/ScriptTypes.h"
class ScriptInterface;
class IXmppClient
{
public:
static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
virtual ~IXmppClient() {}
virtual void connect() = 0;
virtual void disconnect() = 0;
virtual void recv() = 0;
virtual void SendIqGetGameList() = 0;
virtual void SendIqGetBoardList() = 0;
virtual void SendIqGetRatingList() = 0;
virtual void SendIqGetProfile(const std::string& player) = 0;
virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
virtual void SendIqUnregisterGame() = 0;
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
virtual void SetNick(const std::string& nick) = 0;
virtual void GetNick(std::string& nick) = 0;
virtual void kick(const std::string& nick, const std::string& reason) = 0;
virtual void ban(const std::string& nick, const std::string& reason) = 0;
virtual void SetPresence(const std::string& presence) = 0;
virtual void GetPresence(const std::string& nickname, std::string& presence) = 0;
virtual void GetRole(const std::string& nickname, std::string& role) = 0;
virtual void GetSubject(std::string& subject) = 0;
virtual void GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void ClearPresenceUpdates() = 0;
virtual int GetMucMessageCount() = 0;
virtual void GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void SendMUCMessage(const std::string& message) = 0;
};
extern IXmppClient *g_XmppClient;
extern bool g_rankedGame;
#endif // XMPPCLIENT_H