..
GameSetup
remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
2005-10-31 01:15:49 +00:00
Network
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
scripting
- fix w4 warnings
2005-08-09 15:55:44 +00:00
XML
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
CConsole.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
CConsole.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
CLogger.cpp
fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
2005-10-13 19:11:22 +00:00
CLogger.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
ConfigDB.cpp
timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
2005-10-16 23:16:08 +00:00
ConfigDB.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
CStr.cpp
some infrastructure for self-tests: gets rid of boilerplate code.
2005-09-02 02:47:25 +00:00
CStr.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
CVFSFile.cpp
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
CVFSFile.h
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
Encryption.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
Encryption.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Error.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Errors.cpp
Fixed mmap bug, and GUI memory leak.
2005-07-28 17:39:27 +00:00
Errors.h
Changed PSERROR to inherit from std::exception
2005-05-24 00:00:40 +00:00
FilePacker.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
FilePacker.h
CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
2004-12-15 14:26:21 +00:00
FileUnpacker.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
FileUnpacker.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
Font.cpp
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
Font.h
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
Game.cpp
Minimap: refactor if() spanning 200 lines into if(!) return
2005-10-19 06:11:21 +00:00
Game.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
GameAttributes.cpp
Forgot to change a JSFunctionProperty getter function to the new prototype.
2005-10-24 02:53:50 +00:00
GameAttributes.h
Forgot to change a JSFunctionProperty getter function to the new prototype.
2005-10-24 02:53:50 +00:00
GameRecord.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
GameRecord.h
- A lot of small network fixes
2004-09-21 14:40:43 +00:00
Globals.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Globals.h
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Hotkey.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Hotkey.h
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
i18n.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
i18n.h
Renamed translate() to I18n::translate(), to minimise conflicts
2005-05-22 22:58:27 +00:00
Interact.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Interact.h
Initialize some previously uninitialized variables.
2005-10-29 22:50:54 +00:00
KeyName.cpp
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
2005-01-27 15:31:06 +00:00
Loader.cpp
change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
2005-10-27 16:53:41 +00:00
Loader.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
LoaderThunks.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
LogFile.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
LogFile.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
NPFont.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
NPFont.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
NPFontManager.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
NPFontManager.h
Added PASAP entity systems
2004-05-21 23:46:16 +00:00
Overlay.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Overlay.h
New terrain properties stuff, gcc compatability and updated unix debugging stuff
2005-08-07 21:58:36 +00:00
OverlayText.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
OverlayText.h
Fixed #includes.
2004-05-29 20:50:23 +00:00
Parser.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Parser.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Player.cpp
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
Player.h
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
Profile.cpp
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
Profile.h
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
ProfileViewer.cpp
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
ProfileViewer.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
Pyrogenesis.cpp
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Pyrogenesis.h
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
2005-05-11 18:56:30 +00:00
Singleton.h
scripting-interface improvements
2005-08-09 16:02:15 +00:00
Sound.h
stripped some headers from deprecated prometheus.h => huge rearrange
2004-06-03 01:43:33 +00:00
StringConvert.cpp
ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h
2005-07-20 04:53:58 +00:00
StringConvert.h
Corrected string conversion slightly
2005-03-22 12:09:11 +00:00
ThreadUtil.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
UniDoubler.h
Added CStr and some other things to precompiled.h, to reduce build times.
2005-06-01 20:12:45 +00:00
utf16string.h
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
Util.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
Util.h
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
Vector2D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
VFSUtil.cpp
file_open: cleanup
2005-10-23 23:57:59 +00:00
VFSUtil.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
World.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
World.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00